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-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003
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@@ -853,6 +853,8 @@ String ResourceInteractiveLoaderBinary::get_unicode_string() {
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if (len>str_buf.size()) {
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str_buf.resize(len);
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}
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if (len==0)
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return String();
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f->get_buffer((uint8_t*)&str_buf[0],len);
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String s;
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s.parse_utf8(&str_buf[0]);
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