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Implement get_peer_[address|port] in ENet/WSServer

Also implement get_connected_host and get_connected_port in WebSocketPeer
(not supported in HTML5 due to browser limitation).
Add shorthand disconnect_peer(id) for get_peer(id)->close() like in ENet to
WebSocketServer.
This commit is contained in:
Fabio Alessandrelli
2018-04-10 17:52:10 +02:00
parent 23fc8ca223
commit 6b9ec810c6
11 changed files with 121 additions and 5 deletions

View File

@@ -674,7 +674,35 @@ void NetworkedMultiplayerENet::_setup_compressor() {
void NetworkedMultiplayerENet::enet_compressor_destroy(void *context) {
//do none
// Nothing to do
}
IP_Address NetworkedMultiplayerENet::get_peer_address(int p_peer_id) const {
ERR_FAIL_COND_V(!peer_map.has(p_peer_id), IP_Address());
ERR_FAIL_COND_V(!is_server() && p_peer_id != 1, IP_Address());
ERR_FAIL_COND_V(peer_map[p_peer_id] == NULL, IP_Address());
IP_Address out;
#ifdef GODOT_ENET
out.set_ipv6((uint8_t *)&(peer_map[p_peer_id]->address.host));
#else
out.set_ipv4((uint8_t *)&(peer_map[p_peer_id]->address.host));
#endif
return out;
}
int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const {
ERR_FAIL_COND_V(!peer_map.has(p_peer_id), 0);
ERR_FAIL_COND_V(!is_server() && p_peer_id != 1, 0);
ERR_FAIL_COND_V(peer_map[p_peer_id] == NULL, 0);
#ifdef GODOT_ENET
return peer_map[p_peer_id]->address.port;
#else
return peer_map[p_peer_id]->address.port;
#endif
}
void NetworkedMultiplayerENet::_bind_methods() {
@@ -686,6 +714,8 @@ void NetworkedMultiplayerENet::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode);
ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode);
ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip);
ClassDB::bind_method(D_METHOD("get_peer_address"), &NetworkedMultiplayerENet::get_peer_address);
ClassDB::bind_method(D_METHOD("get_peer_port"), &NetworkedMultiplayerENet::get_peer_port);
ADD_PROPERTY(PropertyInfo(Variant::INT, "compression_mode", PROPERTY_HINT_ENUM, "None,Range Coder,FastLZ,ZLib,ZStd"), "set_compression_mode", "get_compression_mode");