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mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Added support for arrays as shader struct members

This commit is contained in:
Yuri Roubinsky
2020-02-11 22:03:04 +03:00
parent 31e4ae826e
commit 6b99bda1e8
4 changed files with 300 additions and 16 deletions

View File

@@ -390,6 +390,11 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
}
struct_code += " ";
struct_code += m->name;
if (m->array_size > 0) {
struct_code += "[";
struct_code += itos(m->array_size);
struct_code += "]";
}
struct_code += ";\n";
}
struct_code += "}";
@@ -701,6 +706,26 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
}
} break;
case SL::Node::TYPE_ARRAY_CONSTRUCT: {
SL::ArrayConstructNode *acnode = (SL::ArrayConstructNode *)p_node;
int sz = acnode->initializer.size();
if (acnode->datatype == SL::TYPE_STRUCT) {
code += _mkid(acnode->struct_name);
} else {
code += _typestr(acnode->datatype);
}
code += "[";
code += itos(acnode->initializer.size());
code += "]";
code += "(";
for (int i = 0; i < sz; i++) {
code += _dump_node_code(acnode->initializer[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
if (i != sz - 1) {
code += ", ";
}
}
code += ")";
} break;
case SL::Node::TYPE_ARRAY_DECLARATION: {
SL::ArrayDeclarationNode *adnode = (SL::ArrayDeclarationNode *)p_node;
@@ -1000,6 +1025,11 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
case SL::Node::TYPE_MEMBER: {
SL::MemberNode *mnode = (SL::MemberNode *)p_node;
code = _dump_node_code(mnode->owner, p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + "." + mnode->name;
if (mnode->index_expression != NULL) {
code += "[";
code += _dump_node_code(mnode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += "]";
}
} break;
}