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Add SMAA 1x
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@@ -1363,6 +1363,7 @@ bool RendererViewport::viewport_is_using_hdr_2d(RID p_viewport) const {
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void RendererViewport::viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode) {
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Viewport *viewport = viewport_owner.get_or_null(p_viewport);
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ERR_FAIL_NULL(viewport);
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ERR_FAIL_COND_EDMSG(p_mode != RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility", "Screen space AA is currently unavailable on the Compatibility renderer.");
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if (viewport->screen_space_aa == p_mode) {
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return;
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