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GDScript: invalidate GDScriptParserRef when reloading
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@@ -1321,6 +1321,7 @@ public:
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private:
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friend class GDScriptAnalyzer;
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friend class GDScriptParserRef;
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bool _is_tool = false;
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String script_path;
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@@ -1329,6 +1330,7 @@ private:
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bool can_break = false;
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bool can_continue = false;
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List<bool> multiline_stack;
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HashMap<String, Ref<GDScriptParserRef>> depended_parsers;
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ClassNode *head = nullptr;
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Node *list = nullptr;
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@@ -1558,6 +1560,8 @@ public:
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Error parse_binary(const Vector<uint8_t> &p_binary, const String &p_script_path);
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ClassNode *get_tree() const { return head; }
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bool is_tool() const { return _is_tool; }
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Ref<GDScriptParserRef> get_depended_parser_for(const String &p_path);
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const HashMap<String, Ref<GDScriptParserRef>> &get_depended_parsers();
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ClassNode *find_class(const String &p_qualified_name) const;
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bool has_class(const GDScriptParser::ClassNode *p_class) const;
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static Variant::Type get_builtin_type(const StringName &p_type); // Excluding `Variant::NIL` and `Variant::OBJECT`.
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