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GDScript: invalidate GDScriptParserRef when reloading
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@@ -40,7 +40,6 @@
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class GDScriptAnalyzer {
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GDScriptParser *parser = nullptr;
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HashMap<String, Ref<GDScriptParserRef>> depended_parsers;
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const GDScriptParser::EnumNode *current_enum = nullptr;
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GDScriptParser::LambdaNode *current_lambda = nullptr;
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@@ -132,7 +131,6 @@ class GDScriptAnalyzer {
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void mark_lambda_use_self();
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void resolve_pending_lambda_bodies();
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bool class_exists(const StringName &p_class) const;
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Ref<GDScriptParserRef> get_parser_for(const String &p_path);
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void reduce_identifier_from_base_set_class(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType p_identifier_datatype);
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#ifdef DEBUG_ENABLED
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void is_shadowing(GDScriptParser::IdentifierNode *p_identifier, const String &p_context, const bool p_in_local_scope);
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@@ -146,7 +144,6 @@ public:
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Error analyze();
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Variant make_variable_default_value(GDScriptParser::VariableNode *p_variable);
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const HashMap<String, Ref<GDScriptParserRef>> &get_depended_parsers();
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static bool check_type_compatibility(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false, const GDScriptParser::Node *p_source_node = nullptr);
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GDScriptAnalyzer(GDScriptParser *p_parser);
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