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Reuse single erase pattern in tile editor
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@@ -154,6 +154,7 @@ private:
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RBSet<Vector2i> tile_map_selection;
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Ref<TileMapPattern> tile_map_clipboard;
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Ref<TileMapPattern> selection_pattern;
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Ref<TileMapPattern> erase_pattern;
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void _set_tile_map_selection(const TypedArray<Vector2i> &p_selection);
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TypedArray<Vector2i> _get_tile_map_selection() const;
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