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[OS/Crypto] Add get_entropy to OS.
Implemented via `BCryptGenRandom` on Windows. Implemented via `getentropy` syscall when available. Implemented via `/dev/urandom` device as a fallback. The `/dev/urandom` fallback can be disabled via the `NO_URANDOM` build flag. Note: The HTML5 version relies on emscripten file system urandom device which itself uses the Crypto API when available or the plain old not crypto-safe `Math.random()` otherwise. Restore get_entropy.
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@@ -43,7 +43,6 @@ protected:
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virtual void initialize_core();
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virtual int unix_initialize_audio(int p_audio_driver);
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//virtual Error initialize(int p_video_driver,int p_audio_driver);
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virtual void finalize_core() override;
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@@ -54,15 +53,7 @@ public:
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virtual String get_stdin_string(bool p_block) override;
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//virtual void set_mouse_show(bool p_show);
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//virtual void set_mouse_grab(bool p_grab);
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//virtual bool is_mouse_grab_enabled() const = 0;
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//virtual void get_mouse_position(int &x, int &y) const;
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//virtual void set_window_title(const String& p_title);
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//virtual void set_video_mode(const VideoMode& p_video_mode);
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//virtual VideoMode get_video_mode() const;
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//virtual void get_fullscreen_mode_list(List<VideoMode> *p_list) const;
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virtual Error get_entropy(uint8_t *r_buffer, int p_bytes) override; // Should return cryptographycally-safe random bytes.
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virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false) override;
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virtual Error close_dynamic_library(void *p_library_handle) override;
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