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Merge canvas and decal into TextureStorage and add render target
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@@ -30,6 +30,7 @@
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#include "xr_interface_extension.h"
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#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
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#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
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#include "servers/rendering/renderer_storage.h"
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#include "servers/rendering/rendering_server_globals.h"
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@@ -339,10 +340,10 @@ void XRInterfaceExtension::notification(int p_what) {
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RID XRInterfaceExtension::get_render_target_texture(RID p_render_target) {
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// In due time this will need to be enhance to return the correct INTERNAL RID for the chosen rendering engine.
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// So once a GLES driver is implemented we'll return that and the implemented plugin needs to handle this correctly too.
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RendererStorageRD *rd_storage = RendererStorageRD::base_singleton;
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ERR_FAIL_NULL_V_MSG(rd_storage, RID(), "Renderer storage not setup");
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RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
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ERR_FAIL_NULL_V_MSG(texture_storage, RID(), "Texture storage not setup");
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return rd_storage->render_target_get_rd_texture(p_render_target);
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return texture_storage->render_target_get_rd_texture(p_render_target);
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}
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/*
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