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Merge canvas and decal into TextureStorage and add render target

This commit is contained in:
Bastiaan Olij
2022-04-08 00:00:51 +10:00
parent f7ca732df1
commit 6b28d94e77
49 changed files with 3143 additions and 3696 deletions

View File

@@ -34,8 +34,6 @@
#include "servers/rendering/renderer_canvas_cull.h"
#include "servers/rendering/renderer_canvas_render.h"
#include "servers/rendering/renderer_scene.h"
#include "servers/rendering/storage/canvas_texture_storage.h"
#include "servers/rendering/storage/decal_atlas_storage.h"
#include "servers/rendering/storage/material_storage.h"
#include "servers/rendering/storage/mesh_storage.h"
#include "servers/rendering/storage/texture_storage.h"
@@ -48,11 +46,9 @@ class RenderingServerGlobals {
public:
static bool threaded;
static RendererCanvasTextureStorage *canvas_texture_storage;
static RendererMaterialStorage *material_storage;
static RendererMeshStorage *mesh_storage;
static RendererTextureStorage *texture_storage;
static RendererDecalAtlasStorage *decal_atlas_storage;
static RendererStorage *storage;
static RendererCanvasRender *canvas_render;
static RendererCompositor *rasterizer;