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Merge canvas and decal into TextureStorage and add render target
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@@ -34,8 +34,6 @@
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#include "servers/rendering/renderer_canvas_cull.h"
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#include "servers/rendering/renderer_canvas_render.h"
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#include "servers/rendering/renderer_scene.h"
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#include "servers/rendering/storage/canvas_texture_storage.h"
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#include "servers/rendering/storage/decal_atlas_storage.h"
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#include "servers/rendering/storage/material_storage.h"
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#include "servers/rendering/storage/mesh_storage.h"
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#include "servers/rendering/storage/texture_storage.h"
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@@ -48,11 +46,9 @@ class RenderingServerGlobals {
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public:
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static bool threaded;
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static RendererCanvasTextureStorage *canvas_texture_storage;
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static RendererMaterialStorage *material_storage;
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static RendererMeshStorage *mesh_storage;
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static RendererTextureStorage *texture_storage;
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static RendererDecalAtlasStorage *decal_atlas_storage;
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static RendererStorage *storage;
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static RendererCanvasRender *canvas_render;
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static RendererCompositor *rasterizer;
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