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Merge canvas and decal into TextureStorage and add render target
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@@ -39,8 +39,6 @@
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#include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h"
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#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
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#include "servers/rendering/renderer_rd/shaders/blit.glsl.gen.h"
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#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h"
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#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h"
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#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
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#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
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#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
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@@ -50,11 +48,9 @@ class RendererCompositorRD : public RendererCompositor {
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protected:
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UniformSetCacheRD *uniform_set_cache = nullptr;
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RendererCanvasRenderRD *canvas = nullptr;
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RendererRD::CanvasTextureStorage *canvas_texture_storage;
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RendererRD::MaterialStorage *material_storage;
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RendererRD::MeshStorage *mesh_storage;
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RendererRD::TextureStorage *texture_storage;
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RendererRD::DecalAtlasStorage *decal_atlas_storage;
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RendererStorageRD *storage = nullptr;
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RendererSceneRenderRD *scene = nullptr;
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@@ -98,8 +94,6 @@ protected:
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static uint64_t frame;
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public:
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RendererCanvasTextureStorage *get_canvas_texture_storage() { return canvas_texture_storage; }
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RendererDecalAtlasStorage *get_decal_atlas_storage() { return decal_atlas_storage; }
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RendererMaterialStorage *get_material_storage() { return material_storage; };
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RendererMeshStorage *get_mesh_storage() { return mesh_storage; };
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RendererTextureStorage *get_texture_storage() { return texture_storage; };
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