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Merge canvas and decal into TextureStorage and add render target
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@@ -44,7 +44,7 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID
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}
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for (int i = 0; i < p_amount; i++) {
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RID texture = storage->render_target_get_texture(p_render_targets[i].render_target);
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RID texture = texture_storage->render_target_get_texture(p_render_targets[i].render_target);
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ERR_CONTINUE(texture.is_null());
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RID rd_texture = texture_storage->texture_get_rd_texture(texture);
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ERR_CONTINUE(rd_texture.is_null());
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@@ -155,11 +155,9 @@ void RendererCompositorRD::finalize() {
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memdelete(scene);
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memdelete(canvas);
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memdelete(storage);
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memdelete(decal_atlas_storage);
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memdelete(mesh_storage);
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memdelete(material_storage);
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memdelete(texture_storage);
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memdelete(canvas_texture_storage);
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//only need to erase these, the rest are erased by cascade
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blit.shader.version_free(blit.shader_version);
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@@ -288,9 +286,7 @@ RendererCompositorRD::RendererCompositorRD() {
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singleton = this;
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time = 0;
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canvas_texture_storage = memnew(RendererRD::CanvasTextureStorage);
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texture_storage = memnew(RendererRD::TextureStorage);
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decal_atlas_storage = memnew(RendererRD::DecalAtlasStorage);
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material_storage = memnew(RendererRD::MaterialStorage);
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mesh_storage = memnew(RendererRD::MeshStorage);
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storage = memnew(RendererStorageRD);
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