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Merge canvas and decal into TextureStorage and add render target

This commit is contained in:
Bastiaan Olij
2022-04-08 00:00:51 +10:00
parent f7ca732df1
commit 6b28d94e77
49 changed files with 3143 additions and 3696 deletions

View File

@@ -34,8 +34,6 @@
#include "servers/rendering/renderer_canvas_render.h"
#include "servers/rendering/renderer_scene.h"
#include "servers/rendering/renderer_storage.h"
#include "servers/rendering/storage/canvas_texture_storage.h"
#include "servers/rendering/storage/decal_atlas_storage.h"
#include "servers/rendering/storage/material_storage.h"
#include "servers/rendering/storage/mesh_storage.h"
#include "servers/rendering/storage/texture_storage.h"
@@ -75,11 +73,9 @@ protected:
public:
static RendererCompositor *create();
virtual RendererCanvasTextureStorage *get_canvas_texture_storage() = 0;
virtual RendererMaterialStorage *get_material_storage() = 0;
virtual RendererMeshStorage *get_mesh_storage() = 0;
virtual RendererTextureStorage *get_texture_storage() = 0;
virtual RendererDecalAtlasStorage *get_decal_atlas_storage() = 0;
virtual RendererStorage *get_storage() = 0;
virtual RendererCanvasRender *get_canvas() = 0;
virtual RendererSceneRender *get_scene() = 0;