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Merge canvas and decal into TextureStorage and add render target
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@@ -34,8 +34,6 @@
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#include "servers/rendering/renderer_canvas_render.h"
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#include "servers/rendering/renderer_scene.h"
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#include "servers/rendering/renderer_storage.h"
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#include "servers/rendering/storage/canvas_texture_storage.h"
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#include "servers/rendering/storage/decal_atlas_storage.h"
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#include "servers/rendering/storage/material_storage.h"
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#include "servers/rendering/storage/mesh_storage.h"
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#include "servers/rendering/storage/texture_storage.h"
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@@ -75,11 +73,9 @@ protected:
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public:
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static RendererCompositor *create();
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virtual RendererCanvasTextureStorage *get_canvas_texture_storage() = 0;
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virtual RendererMaterialStorage *get_material_storage() = 0;
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virtual RendererMeshStorage *get_mesh_storage() = 0;
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virtual RendererTextureStorage *get_texture_storage() = 0;
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virtual RendererDecalAtlasStorage *get_decal_atlas_storage() = 0;
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virtual RendererStorage *get_storage() = 0;
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virtual RendererCanvasRender *get_canvas() = 0;
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virtual RendererSceneRender *get_scene() = 0;
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