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mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

Fix redundant signal connection in TextureRegionEditor

This commit is contained in:
kleonc
2025-05-15 19:23:25 +02:00
parent 5e27318b6c
commit 6b235de846

View File

@@ -818,11 +818,11 @@ void TextureRegionEditor::_update_autoslice() {
void TextureRegionEditor::_notification(int p_what) {
switch (p_what) {
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
if (!EditorSettings::get_singleton()->check_changed_settings_in_group("editors/panning")) {
break;
if (EditorSettings::get_singleton()->check_changed_settings_in_group("editors/panning")) {
panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
panner->setup_warped_panning(get_viewport(), EDITOR_GET("editors/panning/warped_mouse_panning"));
}
[[fallthrough]];
}
} break;
case NOTIFICATION_ENTER_TREE: {
get_tree()->connect("node_removed", callable_mp(this, &TextureRegionEditor::_node_removed));