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Add alternative pixel rounding
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@@ -284,8 +284,8 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
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}
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if (snapping_2d_transforms_to_pixel) {
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final_xform.columns[2] = final_xform.columns[2].round();
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parent_xform.columns[2] = parent_xform.columns[2].round();
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final_xform.columns[2] = (final_xform.columns[2] + Point2(0.5, 0.5)).floor();
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parent_xform.columns[2] = (parent_xform.columns[2] + Point2(0.5, 0.5)).floor();
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}
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final_xform = parent_xform * final_xform;
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