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Replace Ctrl in editor shortcuts with Cmd or Ctrl depending on platform
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@@ -188,7 +188,7 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
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// Prevent double-toggling the same frame when moving the mouse when the mouse button is still held.
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frames_toggled_by_mouse_hover.insert(this_idx);
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if (mb->is_ctrl_pressed()) {
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if (mb->is_command_or_control_pressed()) {
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frames_selected.erase(this_idx);
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} else if (!frames_selected.has(this_idx)) {
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frames_selected.insert(this_idx, selected_count);
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@@ -255,6 +255,7 @@ void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) {
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// Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer
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// to allow performing this action anywhere, even if the cursor isn't
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// hovering the texture in the workspace.
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// keep CTRL and not CMD_OR_CTRL as CTRL is expected even on MacOS.
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if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) {
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_sheet_zoom_on_position(scale_ratio, mb->get_position());
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// Don't scroll up after zooming in.
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@@ -1485,7 +1486,7 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
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if (String(d["type"]) == "files") {
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Vector<String> files = d["files"];
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if (Input::get_singleton()->is_key_pressed(Key::CTRL)) {
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if (Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) {
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_prepare_sprite_sheet(files[0]);
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} else {
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_file_load_request(files, at_pos);
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