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RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension()
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@@ -2001,7 +2001,7 @@ RDD::TextureID RenderingDeviceDriverVulkan::texture_create(const TextureFormat &
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return TextureID(tex_info);
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}
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RDD::TextureID RenderingDeviceDriverVulkan::texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) {
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RDD::TextureID RenderingDeviceDriverVulkan::texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil, uint32_t p_mipmaps) {
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VkImage vk_image = (VkImage)p_native_texture;
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// We only need to create a view into the already existing natively-provided texture.
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@@ -2015,7 +2015,8 @@ RDD::TextureID RenderingDeviceDriverVulkan::texture_create_from_extension(uint64
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image_view_create_info.components.g = VK_COMPONENT_SWIZZLE_G;
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image_view_create_info.components.b = VK_COMPONENT_SWIZZLE_B;
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image_view_create_info.components.a = VK_COMPONENT_SWIZZLE_A;
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image_view_create_info.subresourceRange.levelCount = 1;
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image_view_create_info.subresourceRange.baseMipLevel = 0;
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image_view_create_info.subresourceRange.levelCount = p_mipmaps;
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image_view_create_info.subresourceRange.layerCount = p_array_layers;
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image_view_create_info.subresourceRange.aspectMask = p_depth_stencil ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
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