1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Merge pull request #57876 from Faless/mp/4.x_clarify_rpc_error

[Net] Clarify RPC error when method is missing.
This commit is contained in:
Fabio Alessandrelli
2022-02-09 23:38:16 +01:00
committed by GitHub

View File

@@ -459,7 +459,7 @@ void SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_m
uint16_t rpc_id = UINT16_MAX;
const Multiplayer::RPCConfig config = _get_rpc_config(node, p_method, rpc_id);
ERR_FAIL_COND_MSG(config.name == StringName(),
vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is not marked for RPCs.", p_method, node->get_path()));
vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is missing or not marked for RPCs in the local script.", p_method, node->get_path()));
if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
if (rpc_id & (1 << 15)) {
call_local_native = config.call_local;