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Always dynamically allocate PropertyTable
- `Texture::~Texture` expects `props` to be dynamically allocated.
- `GetPropertyTable` returned a pointer to an existing `PropertyTable`
but is expected to return a newly, dynamically allocated one.
- `PropertyTable::PropertyTable()` suggests that an empty `element`
property is valid.
fix #46876
fix #45573
(cherry picked from commit 09bda3f140)
This commit is contained in:
committed by
Rémi Verschelde
parent
b076150b08
commit
6a7ee81610
@@ -137,6 +137,7 @@ class PropertyTable {
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public:
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// in-memory property table with no source element
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PropertyTable();
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PropertyTable(const PropertyTable *templateProps);
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PropertyTable(const ElementPtr element, const PropertyTable *templateProps);
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~PropertyTable();
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