You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Add websocket module.
Webassembly is client-only for obvious reasons. Other platforms support both client and server using libwebsockets.
This commit is contained in:
62
modules/websocket/websocket_server.h
Normal file
62
modules/websocket/websocket_server.h
Normal file
@@ -0,0 +1,62 @@
|
||||
/*************************************************************************/
|
||||
/* websocket_server.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT WEBSOCKET MODULE */
|
||||
/* https://github.com/LudiDorici/godot-websocket */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef WEBSOCKET_H
|
||||
#define WEBSOCKET_H
|
||||
|
||||
#include "core/reference.h"
|
||||
#include "websocket_multiplayer.h"
|
||||
#include "websocket_peer.h"
|
||||
|
||||
class WebSocketServer : public WebSocketMultiplayerPeer {
|
||||
|
||||
GDCLASS(WebSocketServer, WebSocketMultiplayerPeer);
|
||||
GDCICLASS(WebSocketServer);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
virtual void poll() = 0;
|
||||
virtual Error listen(int p_port, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false) = 0;
|
||||
virtual void stop() = 0;
|
||||
virtual bool is_listening() const = 0;
|
||||
virtual bool has_peer(int p_id) const = 0;
|
||||
virtual Ref<WebSocketPeer> get_peer(int p_id) const = 0;
|
||||
virtual bool is_server() const;
|
||||
ConnectionStatus get_connection_status() const;
|
||||
|
||||
void _on_peer_packet(int32_t p_peer_id);
|
||||
void _on_connect(int32_t p_peer_id, String p_protocol);
|
||||
void _on_disconnect(int32_t p_peer_id);
|
||||
|
||||
WebSocketServer();
|
||||
~WebSocketServer();
|
||||
};
|
||||
|
||||
#endif // WEBSOCKET_H
|
||||
Reference in New Issue
Block a user