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Restored fog (non volumetric).
Uses a simpler and more intuitive implementation based on density. Its less flexible than before, but its easier to get nice results.
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@@ -562,9 +562,7 @@ public:
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BIND6(environment_set_adjustment, RID, bool, float, float, float, RID)
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BIND5(environment_set_fog, RID, bool, const Color &, const Color &, float)
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BIND7(environment_set_fog_depth, RID, bool, float, float, float, bool, float)
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BIND5(environment_set_fog_height, RID, bool, float, float, float)
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BIND8(environment_set_fog, RID, bool, const Color &, float, float, float, float, float)
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BIND9(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, EnvVolumetricFogShadowFilter)
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BIND2(environment_set_volumetric_fog_volume_size, int, int)
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