You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Fix MSDF outline size clamping.
This commit is contained in:
@@ -516,7 +516,7 @@ void main() {
|
||||
float d = msdf_median(msdf_sample.r, msdf_sample.g, msdf_sample.b);
|
||||
|
||||
if (outline_thickness > 0) {
|
||||
float cr = clamp(outline_thickness, 0.0, px_range / 2) / px_range;
|
||||
float cr = clamp(outline_thickness, 0.0, (px_range / 2.0) - 1.0) / px_range;
|
||||
d = min(d, msdf_sample.a);
|
||||
float a = clamp((d - 0.5 + cr) * px_size + 0.5, 0.0, 1.0);
|
||||
color.a = a * color.a;
|
||||
|
||||
Reference in New Issue
Block a user