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Move IDHandler JS module to platform from Websock
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@@ -60,25 +60,6 @@ void register_websocket_types() {
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_SET_HINT(WSS_OUT_PKT, 1024, 16384);
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_SET_HINT(WSS_OUT_PKT, 1024, 16384);
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#ifdef JAVASCRIPT_ENABLED
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#ifdef JAVASCRIPT_ENABLED
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EM_ASM({
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var IDHandler = {};
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IDHandler["ids"] = {};
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IDHandler["has"] = function(id) {
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return IDHandler.ids.hasOwnProperty(id);
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};
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IDHandler["add"] = function(obj) {
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var id = crypto.getRandomValues(new Int32Array(32))[0];
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IDHandler.ids[id] = obj;
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return id;
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};
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IDHandler["get"] = function(id) {
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return IDHandler.ids[id];
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};
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IDHandler["remove"] = function(id) {
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delete IDHandler.ids[id];
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};
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Module["IDHandler"] = IDHandler;
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});
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EMWSPeer::make_default();
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EMWSPeer::make_default();
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EMWSClient::make_default();
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EMWSClient::make_default();
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EMWSServer::make_default();
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EMWSServer::make_default();
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@@ -20,6 +20,13 @@ for lib in js_libraries:
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env.Append(LINKFLAGS=['--js-library', env.File(lib).path])
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env.Append(LINKFLAGS=['--js-library', env.File(lib).path])
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env.Depends(build, js_libraries)
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env.Depends(build, js_libraries)
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js_modules = [
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'id_handler.js',
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]
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for module in js_modules:
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env.Append(LINKFLAGS=['--pre-js', env.File(module).path])
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env.Depends(build, js_modules)
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wrapper_start = env.File('pre.js')
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wrapper_start = env.File('pre.js')
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wrapper_end = env.File('engine.js')
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wrapper_end = env.File('engine.js')
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js_wrapped = env.Textfile('#bin/godot', [wrapper_start, js, wrapper_end], TEXTFILESUFFIX='${PROGSUFFIX}.wrapped.js')
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js_wrapped = env.Textfile('#bin/godot', [wrapper_start, js, wrapper_end], TEXTFILESUFFIX='${PROGSUFFIX}.wrapped.js')
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62
platform/javascript/id_handler.js
Normal file
62
platform/javascript/id_handler.js
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@@ -0,0 +1,62 @@
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/*************************************************************************/
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/* id_handler.js */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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var IDHandler = function() {
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var ids = {};
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var size = 0;
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this.has = function(id) {
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return ids.hasOwnProperty(id);
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}
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this.add = function(obj) {
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size += 1;
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var id = crypto.getRandomValues(new Int32Array(32))[0];
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ids[id] = obj;
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return id;
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}
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this.get = function(id) {
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return ids[id];
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}
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this.remove = function(id) {
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size -= 1;
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delete ids[id];
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}
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this.size = function() {
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return size;
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}
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this.ids = ids;
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};
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Module.IDHandler = new IDHandler;
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