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Use StringBuilder instead StringBuffer in Godot Java code
(cherry picked from commit 61ee51d2bf)
This commit is contained in:
committed by
Rémi Verschelde
parent
c1abbfb605
commit
6a07253bb6
@@ -1015,7 +1015,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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byte[] messageDigest = complete.digest();
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byte[] messageDigest = complete.digest();
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// Create Hex String
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// Create Hex String
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StringBuffer hexString = new StringBuffer();
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StringBuilder hexString = new StringBuilder();
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for (int i = 0; i < messageDigest.length; i++) {
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for (int i = 0; i < messageDigest.length; i++) {
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String s = Integer.toHexString(0xFF & messageDigest[i]);
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String s = Integer.toHexString(0xFF & messageDigest[i]);
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@@ -42,7 +42,7 @@ public class Crypt {
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byte[] messageDigest = digest.digest();
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byte[] messageDigest = digest.digest();
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// Create Hex String
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// Create Hex String
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StringBuffer hexString = new StringBuffer();
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StringBuilder hexString = new StringBuilder();
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for (int i = 0; i < messageDigest.length; i++)
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for (int i = 0; i < messageDigest.length; i++)
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hexString.append(Integer.toHexString(0xFF & messageDigest[i]));
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hexString.append(Integer.toHexString(0xFF & messageDigest[i]));
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return hexString.toString();
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return hexString.toString();
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