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Basis constructor: row vectors -> column vectors
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@@ -426,7 +426,9 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
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bone_shape->set_name("CollisionShape3D");
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Transform3D capsule_transform;
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capsule_transform.basis = Basis(Vector3(1, 0, 0), Vector3(0, 0, 1), Vector3(0, -1, 0));
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capsule_transform.basis.rows[0] = Vector3(1, 0, 0);
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capsule_transform.basis.rows[1] = Vector3(0, 0, 1);
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capsule_transform.basis.rows[2] = Vector3(0, -1, 0);
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bone_shape->set_transform(capsule_transform);
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/// Get an up vector not collinear with child rest origin
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