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Basis constructor: row vectors -> column vectors

This commit is contained in:
Zhehang Ding
2022-08-30 21:28:36 -07:00
parent 8fa9d1ae46
commit 69fe6336f1
3 changed files with 10 additions and 10 deletions

View File

@@ -426,7 +426,9 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
bone_shape->set_name("CollisionShape3D");
Transform3D capsule_transform;
capsule_transform.basis = Basis(Vector3(1, 0, 0), Vector3(0, 0, 1), Vector3(0, -1, 0));
capsule_transform.basis.rows[0] = Vector3(1, 0, 0);
capsule_transform.basis.rows[1] = Vector3(0, 0, 1);
capsule_transform.basis.rows[2] = Vector3(0, -1, 0);
bone_shape->set_transform(capsule_transform);
/// Get an up vector not collinear with child rest origin