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Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine

Part of #33027.
This commit is contained in:
Rémi Verschelde
2020-05-10 13:00:47 +02:00
parent e956e80c1f
commit 69de7ce38c
91 changed files with 4146 additions and 1632 deletions

View File

@@ -1569,35 +1569,64 @@ Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_su
ShaderLanguage::DataType RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) {
switch (p_type) {
case RS::GLOBAL_VAR_TYPE_BOOL: return ShaderLanguage::TYPE_BOOL;
case RS::GLOBAL_VAR_TYPE_BVEC2: return ShaderLanguage::TYPE_BVEC2;
case RS::GLOBAL_VAR_TYPE_BVEC3: return ShaderLanguage::TYPE_BVEC3;
case RS::GLOBAL_VAR_TYPE_BVEC4: return ShaderLanguage::TYPE_BVEC4;
case RS::GLOBAL_VAR_TYPE_INT: return ShaderLanguage::TYPE_INT;
case RS::GLOBAL_VAR_TYPE_IVEC2: return ShaderLanguage::TYPE_IVEC2;
case RS::GLOBAL_VAR_TYPE_IVEC3: return ShaderLanguage::TYPE_IVEC3;
case RS::GLOBAL_VAR_TYPE_IVEC4: return ShaderLanguage::TYPE_IVEC4;
case RS::GLOBAL_VAR_TYPE_RECT2I: return ShaderLanguage::TYPE_IVEC4;
case RS::GLOBAL_VAR_TYPE_UINT: return ShaderLanguage::TYPE_UINT;
case RS::GLOBAL_VAR_TYPE_UVEC2: return ShaderLanguage::TYPE_UVEC2;
case RS::GLOBAL_VAR_TYPE_UVEC3: return ShaderLanguage::TYPE_UVEC3;
case RS::GLOBAL_VAR_TYPE_UVEC4: return ShaderLanguage::TYPE_UVEC4;
case RS::GLOBAL_VAR_TYPE_FLOAT: return ShaderLanguage::TYPE_FLOAT;
case RS::GLOBAL_VAR_TYPE_VEC2: return ShaderLanguage::TYPE_VEC2;
case RS::GLOBAL_VAR_TYPE_VEC3: return ShaderLanguage::TYPE_VEC3;
case RS::GLOBAL_VAR_TYPE_VEC4: return ShaderLanguage::TYPE_VEC4;
case RS::GLOBAL_VAR_TYPE_COLOR: return ShaderLanguage::TYPE_VEC4;
case RS::GLOBAL_VAR_TYPE_RECT2: return ShaderLanguage::TYPE_VEC4;
case RS::GLOBAL_VAR_TYPE_MAT2: return ShaderLanguage::TYPE_MAT2;
case RS::GLOBAL_VAR_TYPE_MAT3: return ShaderLanguage::TYPE_MAT3;
case RS::GLOBAL_VAR_TYPE_MAT4: return ShaderLanguage::TYPE_MAT4;
case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: return ShaderLanguage::TYPE_MAT3;
case RS::GLOBAL_VAR_TYPE_TRANSFORM: return ShaderLanguage::TYPE_MAT4;
case RS::GLOBAL_VAR_TYPE_SAMPLER2D: return ShaderLanguage::TYPE_SAMPLER2D;
case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: return ShaderLanguage::TYPE_SAMPLER2DARRAY;
case RS::GLOBAL_VAR_TYPE_SAMPLER3D: return ShaderLanguage::TYPE_SAMPLER3D;
case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: return ShaderLanguage::TYPE_SAMPLERCUBE;
default: return ShaderLanguage::TYPE_MAX; //invalid or not found
case RS::GLOBAL_VAR_TYPE_BOOL:
return ShaderLanguage::TYPE_BOOL;
case RS::GLOBAL_VAR_TYPE_BVEC2:
return ShaderLanguage::TYPE_BVEC2;
case RS::GLOBAL_VAR_TYPE_BVEC3:
return ShaderLanguage::TYPE_BVEC3;
case RS::GLOBAL_VAR_TYPE_BVEC4:
return ShaderLanguage::TYPE_BVEC4;
case RS::GLOBAL_VAR_TYPE_INT:
return ShaderLanguage::TYPE_INT;
case RS::GLOBAL_VAR_TYPE_IVEC2:
return ShaderLanguage::TYPE_IVEC2;
case RS::GLOBAL_VAR_TYPE_IVEC3:
return ShaderLanguage::TYPE_IVEC3;
case RS::GLOBAL_VAR_TYPE_IVEC4:
return ShaderLanguage::TYPE_IVEC4;
case RS::GLOBAL_VAR_TYPE_RECT2I:
return ShaderLanguage::TYPE_IVEC4;
case RS::GLOBAL_VAR_TYPE_UINT:
return ShaderLanguage::TYPE_UINT;
case RS::GLOBAL_VAR_TYPE_UVEC2:
return ShaderLanguage::TYPE_UVEC2;
case RS::GLOBAL_VAR_TYPE_UVEC3:
return ShaderLanguage::TYPE_UVEC3;
case RS::GLOBAL_VAR_TYPE_UVEC4:
return ShaderLanguage::TYPE_UVEC4;
case RS::GLOBAL_VAR_TYPE_FLOAT:
return ShaderLanguage::TYPE_FLOAT;
case RS::GLOBAL_VAR_TYPE_VEC2:
return ShaderLanguage::TYPE_VEC2;
case RS::GLOBAL_VAR_TYPE_VEC3:
return ShaderLanguage::TYPE_VEC3;
case RS::GLOBAL_VAR_TYPE_VEC4:
return ShaderLanguage::TYPE_VEC4;
case RS::GLOBAL_VAR_TYPE_COLOR:
return ShaderLanguage::TYPE_VEC4;
case RS::GLOBAL_VAR_TYPE_RECT2:
return ShaderLanguage::TYPE_VEC4;
case RS::GLOBAL_VAR_TYPE_MAT2:
return ShaderLanguage::TYPE_MAT2;
case RS::GLOBAL_VAR_TYPE_MAT3:
return ShaderLanguage::TYPE_MAT3;
case RS::GLOBAL_VAR_TYPE_MAT4:
return ShaderLanguage::TYPE_MAT4;
case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D:
return ShaderLanguage::TYPE_MAT3;
case RS::GLOBAL_VAR_TYPE_TRANSFORM:
return ShaderLanguage::TYPE_MAT4;
case RS::GLOBAL_VAR_TYPE_SAMPLER2D:
return ShaderLanguage::TYPE_SAMPLER2D;
case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY:
return ShaderLanguage::TYPE_SAMPLER2DARRAY;
case RS::GLOBAL_VAR_TYPE_SAMPLER3D:
return ShaderLanguage::TYPE_SAMPLER3D;
case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE:
return ShaderLanguage::TYPE_SAMPLERCUBE;
default:
return ShaderLanguage::TYPE_MAX; //invalid or not found
}
}