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mirror of https://github.com/godotengine/godot.git synced 2025-11-17 14:11:06 +00:00

Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine

Part of #33027.
This commit is contained in:
Rémi Verschelde
2020-05-10 13:00:47 +02:00
parent e956e80c1f
commit 69de7ce38c
91 changed files with 4146 additions and 1632 deletions

View File

@@ -497,9 +497,14 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
String u = "uniform sampler2D " + make_unique_id(p_type, p_id, "tex");
switch (texture_type) {
case TYPE_DATA: break;
case TYPE_COLOR: u += " : hint_albedo"; break;
case TYPE_NORMALMAP: u += " : hint_normal"; break;
case TYPE_DATA:
break;
case TYPE_COLOR:
u += " : hint_albedo";
break;
case TYPE_NORMALMAP:
u += " : hint_normal";
break;
}
return u + ";\n";
}
@@ -869,9 +874,14 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade
if (source == SOURCE_TEXTURE) {
String u = "uniform samplerCube " + make_unique_id(p_type, p_id, "cube");
switch (texture_type) {
case TYPE_DATA: break;
case TYPE_COLOR: u += " : hint_albedo"; break;
case TYPE_NORMALMAP: u += " : hint_normal"; break;
case TYPE_DATA:
break;
case TYPE_COLOR:
u += " : hint_albedo";
break;
case TYPE_NORMALMAP:
u += " : hint_normal";
break;
}
return u + ";\n";
}
@@ -1032,16 +1042,36 @@ String VisualShaderNodeFloatOp::generate_code(Shader::Mode p_mode, VisualShader:
String code = "\t" + p_output_vars[0] + " = ";
switch (op) {
case OP_ADD: code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n"; break;
case OP_SUB: code += p_input_vars[0] + " - " + p_input_vars[1] + ";\n"; break;
case OP_MUL: code += p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; break;
case OP_DIV: code += p_input_vars[0] + " / " + p_input_vars[1] + ";\n"; break;
case OP_MOD: code += "mod(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break;
case OP_POW: code += "pow(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break;
case OP_MAX: code += "max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break;
case OP_MIN: code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break;
case OP_ATAN2: code += "atan(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break;
case OP_STEP: code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break;
case OP_ADD:
code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n";
break;
case OP_SUB:
code += p_input_vars[0] + " - " + p_input_vars[1] + ";\n";
break;
case OP_MUL:
code += p_input_vars[0] + " * " + p_input_vars[1] + ";\n";
break;
case OP_DIV:
code += p_input_vars[0] + " / " + p_input_vars[1] + ";\n";
break;
case OP_MOD:
code += "mod(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
case OP_POW:
code += "pow(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
case OP_MAX:
code += "max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
case OP_MIN:
code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
case OP_ATAN2:
code += "atan(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
case OP_STEP:
code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
}
return code;
@@ -1124,13 +1154,27 @@ String VisualShaderNodeIntOp::generate_code(Shader::Mode p_mode, VisualShader::T
String code = "\t" + p_output_vars[0] + " = ";
switch (op) {
case OP_ADD: code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n"; break;
case OP_SUB: code += p_input_vars[0] + " - " + p_input_vars[1] + ";\n"; break;
case OP_MUL: code += p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; break;
case OP_DIV: code += p_input_vars[0] + " / " + p_input_vars[1] + ";\n"; break;
case OP_MOD: code += p_input_vars[0] + " % " + p_input_vars[1] + ";\n"; break;
case OP_MAX: code += "max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break;
case OP_MIN: code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break;
case OP_ADD:
code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n";
break;
case OP_SUB:
code += p_input_vars[0] + " - " + p_input_vars[1] + ";\n";
break;
case OP_MUL:
code += p_input_vars[0] + " * " + p_input_vars[1] + ";\n";
break;
case OP_DIV:
code += p_input_vars[0] + " / " + p_input_vars[1] + ";\n";
break;
case OP_MOD:
code += p_input_vars[0] + " % " + p_input_vars[1] + ";\n";
break;
case OP_MAX:
code += "max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
case OP_MIN:
code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
}
return code;
@@ -1209,18 +1253,42 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader
String code = "\t" + p_output_vars[0] + " = ";
switch (op) {
case OP_ADD: code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n"; break;
case OP_SUB: code += p_input_vars[0] + " - " + p_input_vars[1] + ";\n"; break;
case OP_MUL: code += p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; break;
case OP_DIV: code += p_input_vars[0] + " / " + p_input_vars[1] + ";\n"; break;
case OP_MOD: code += "mod(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break;
case OP_POW: code += "pow(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break;
case OP_MAX: code += "max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break;
case OP_MIN: code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break;
case OP_CROSS: code += "cross(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break;
case OP_ATAN2: code += "atan(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break;
case OP_REFLECT: code += "reflect(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break;
case OP_STEP: code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break;
case OP_ADD:
code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n";
break;
case OP_SUB:
code += p_input_vars[0] + " - " + p_input_vars[1] + ";\n";
break;
case OP_MUL:
code += p_input_vars[0] + " * " + p_input_vars[1] + ";\n";
break;
case OP_DIV:
code += p_input_vars[0] + " / " + p_input_vars[1] + ";\n";
break;
case OP_MOD:
code += "mod(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
case OP_POW:
code += "pow(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
case OP_MAX:
code += "max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
case OP_MIN:
code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
case OP_CROSS:
code += "cross(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
case OP_ATAN2:
code += "atan(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
case OP_REFLECT:
code += "reflect(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
case OP_STEP:
code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
}
return code;
@@ -3752,8 +3820,12 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
else
code += " : hint_albedo;\n";
break;
case TYPE_NORMALMAP: code += " : hint_normal;\n"; break;
case TYPE_ANISO: code += " : hint_aniso;\n"; break;
case TYPE_NORMALMAP:
code += " : hint_normal;\n";
break;
case TYPE_ANISO:
code += " : hint_aniso;\n";
break;
}
return code;
@@ -4003,8 +4075,12 @@ String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, Visu
else
code += " : hint_albedo;\n";
break;
case TYPE_NORMALMAP: code += " : hint_normal;\n"; break;
case TYPE_ANISO: code += " : hint_aniso;\n"; break;
case TYPE_NORMALMAP:
code += " : hint_normal;\n";
break;
case TYPE_ANISO:
code += " : hint_aniso;\n";
break;
}
return code;