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Split Geometry singleton into Geometry2D and Geometry3D

Extra `_2d` suffixes are removed from 2D methods accoringly.
This commit is contained in:
Andrii Doroshenko (Xrayez)
2020-05-25 20:20:45 +03:00
parent 2709ddb163
commit 69d5de632e
70 changed files with 1503 additions and 1379 deletions

View File

@@ -32,7 +32,7 @@
#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/math/delaunay_2d.h"
#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/editor_scale.h"
@@ -165,7 +165,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
triangle.push_back(points[idx]);
}
if (Geometry::is_point_in_triangle(mb->get_position(), triangle[0], triangle[1], triangle[2])) {
if (Geometry2D::is_point_in_triangle(mb->get_position(), triangle[0], triangle[1], triangle[2])) {
selected_triangle = i;
_update_tool_erase();
return;