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Reworked signal connection system, added support for Callable and Signal objects and made them default.
This commit is contained in:
committed by
Juan Linietsky
parent
1a4be2cd8f
commit
69c95f4b4c
@@ -347,7 +347,7 @@ WindowDialog::WindowDialog() {
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resizable = false;
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close_button = memnew(TextureButton);
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add_child(close_button);
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close_button->connect("pressed", this, "_closed");
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close_button->connect_compat("pressed", this, "_closed");
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#ifdef TOOLS_ENABLED
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was_editor_dimmed = false;
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@@ -446,7 +446,7 @@ void AcceptDialog::register_text_enter(Node *p_line_edit) {
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ERR_FAIL_NULL(p_line_edit);
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LineEdit *line_edit = Object::cast_to<LineEdit>(p_line_edit);
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if (line_edit)
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line_edit->connect("text_entered", this, "_builtin_text_entered");
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line_edit->connect_compat("text_entered", this, "_builtin_text_entered");
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}
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void AcceptDialog::_update_child_rects() {
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@@ -531,7 +531,7 @@ Button *AcceptDialog::add_button(const String &p_text, bool p_right, const Strin
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}
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if (p_action != "") {
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button->connect("pressed", this, "_custom_action", varray(p_action));
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button->connect_compat("pressed", this, "_custom_action", varray(p_action));
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}
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return button;
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@@ -543,7 +543,7 @@ Button *AcceptDialog::add_cancel(const String &p_cancel) {
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if (p_cancel == "")
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c = RTR("Cancel");
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Button *b = swap_ok_cancel ? add_button(c, true) : add_button(c);
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b->connect("pressed", this, "_closed");
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b->connect_compat("pressed", this, "_closed");
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return b;
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}
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@@ -600,7 +600,7 @@ AcceptDialog::AcceptDialog() {
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hbc->add_child(ok);
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hbc->add_spacer();
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ok->connect("pressed", this, "_ok");
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ok->connect_compat("pressed", this, "_ok");
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set_as_toplevel(true);
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hide_on_ok = true;
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