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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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committed by
Juan Linietsky
parent
1a4be2cd8f
commit
69c95f4b4c
@@ -55,9 +55,9 @@ MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes, MonoBoolean p_allow_obj
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MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type) {
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Variant what = GDMonoMarshal::mono_object_to_variant(p_what);
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const Variant *args[1] = { &what };
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Variant::CallError ce;
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Callable::CallError ce;
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Variant ret = Variant::construct(Variant::Type(p_type), args, 1, ce);
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ERR_FAIL_COND_V(ce.error != Variant::CallError::CALL_OK, NULL);
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ERR_FAIL_COND_V(ce.error != Callable::CallError::CALL_OK, NULL);
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return GDMonoMarshal::variant_to_mono_object(ret);
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}
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