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Reworked signal connection system, added support for Callable and Signal objects and made them default.
This commit is contained in:
committed by
Juan Linietsky
parent
1a4be2cd8f
commit
69c95f4b4c
@@ -189,12 +189,12 @@ MonoBoolean godot_icall_DynamicGodotObject_InvokeMember(Object *p_ptr, MonoStrin
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args.set(i, &arg_store.get(i));
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}
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Variant::CallError error;
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Callable::CallError error;
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Variant result = p_ptr->call(StringName(name), args.ptr(), argc, error);
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*r_result = GDMonoMarshal::variant_to_mono_object(result);
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return error.error == Variant::CallError::CALL_OK;
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return error.error == Callable::CallError::CALL_OK;
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}
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MonoBoolean godot_icall_DynamicGodotObject_GetMember(Object *p_ptr, MonoString *p_name, MonoObject **r_result) {
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