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Reworked signal connection system, added support for Callable and Signal objects and made them default.
This commit is contained in:
committed by
Juan Linietsky
parent
1a4be2cd8f
commit
69c95f4b4c
@@ -526,7 +526,7 @@ SpriteEditor::SpriteEditor() {
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options->get_popup()->add_item(TTR("Create LightOccluder2D Sibling"), MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D);
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options->set_switch_on_hover(true);
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options->get_popup()->connect("id_pressed", this, "_menu_option");
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options->get_popup()->connect_compat("id_pressed", this, "_menu_option");
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err_dialog = memnew(AcceptDialog);
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add_child(err_dialog);
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@@ -542,9 +542,9 @@ SpriteEditor::SpriteEditor() {
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scroll->set_enable_v_scroll(true);
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vb->add_margin_child(TTR("Preview:"), scroll, true);
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debug_uv = memnew(Control);
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debug_uv->connect("draw", this, "_debug_uv_draw");
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debug_uv->connect_compat("draw", this, "_debug_uv_draw");
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scroll->add_child(debug_uv);
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debug_uv_dialog->connect("confirmed", this, "_create_node");
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debug_uv_dialog->connect_compat("confirmed", this, "_create_node");
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HBoxContainer *hb = memnew(HBoxContainer);
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hb->add_child(memnew(Label(TTR("Simplification: "))));
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@@ -573,7 +573,7 @@ SpriteEditor::SpriteEditor() {
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hb->add_spacer();
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update_preview = memnew(Button);
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update_preview->set_text(TTR("Update Preview"));
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update_preview->connect("pressed", this, "_update_mesh_data");
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update_preview->connect_compat("pressed", this, "_update_mesh_data");
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hb->add_child(update_preview);
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vb->add_margin_child(TTR("Settings:"), hb);
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