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Reworked signal connection system, added support for Callable and Signal objects and made them default.

This commit is contained in:
Juan Linietsky
2020-02-19 16:27:19 -03:00
committed by Juan Linietsky
parent 1a4be2cd8f
commit 69c95f4b4c
275 changed files with 3831 additions and 2948 deletions

View File

@@ -137,7 +137,7 @@ void SkeletonEditor::edit(Skeleton *p_node) {
void SkeletonEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
get_tree()->connect("node_removed", this, "_node_removed");
get_tree()->connect_compat("node_removed", this, "_node_removed");
}
}
@@ -164,7 +164,7 @@ SkeletonEditor::SkeletonEditor() {
options->get_popup()->add_item(TTR("Create physical skeleton"), MENU_OPTION_CREATE_PHYSICAL_SKELETON);
options->get_popup()->connect("id_pressed", this, "_on_click_option");
options->get_popup()->connect_compat("id_pressed", this, "_on_click_option");
options->hide();
}