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Reworked signal connection system, added support for Callable and Signal objects and made them default.
This commit is contained in:
committed by
Juan Linietsky
parent
1a4be2cd8f
commit
69c95f4b4c
@@ -607,8 +607,8 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
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shader_editor->add_constant_override("separation", 0);
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shader_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
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shader_editor->connect("script_changed", this, "apply_shaders");
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EditorSettings::get_singleton()->connect("settings_changed", this, "_editor_settings_changed");
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shader_editor->connect_compat("script_changed", this, "apply_shaders");
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EditorSettings::get_singleton()->connect_compat("settings_changed", this, "_editor_settings_changed");
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shader_editor->get_text_edit()->set_callhint_settings(
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EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"),
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@@ -616,13 +616,13 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
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shader_editor->get_text_edit()->set_select_identifiers_on_hover(true);
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shader_editor->get_text_edit()->set_context_menu_enabled(false);
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shader_editor->get_text_edit()->connect("gui_input", this, "_text_edit_gui_input");
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shader_editor->get_text_edit()->connect_compat("gui_input", this, "_text_edit_gui_input");
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shader_editor->update_editor_settings();
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context_menu = memnew(PopupMenu);
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add_child(context_menu);
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context_menu->connect("id_pressed", this, "_menu_option");
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context_menu->connect_compat("id_pressed", this, "_menu_option");
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context_menu->set_hide_on_window_lose_focus(true);
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VBoxContainer *main_container = memnew(VBoxContainer);
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@@ -650,7 +650,7 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
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edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/clone_down"), EDIT_CLONE_DOWN);
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edit_menu->get_popup()->add_separator();
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edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/complete_symbol"), EDIT_COMPLETE);
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edit_menu->get_popup()->connect("id_pressed", this, "_menu_option");
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edit_menu->get_popup()->connect_compat("id_pressed", this, "_menu_option");
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search_menu = memnew(MenuButton);
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search_menu->set_text(TTR("Search"));
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@@ -660,12 +660,12 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
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search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT);
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search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_previous"), SEARCH_FIND_PREV);
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search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE);
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search_menu->get_popup()->connect("id_pressed", this, "_menu_option");
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search_menu->get_popup()->connect_compat("id_pressed", this, "_menu_option");
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MenuButton *goto_menu = memnew(MenuButton);
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goto_menu->set_text(TTR("Go To"));
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goto_menu->set_switch_on_hover(true);
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goto_menu->get_popup()->connect("id_pressed", this, "_menu_option");
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goto_menu->get_popup()->connect_compat("id_pressed", this, "_menu_option");
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goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);
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goto_menu->get_popup()->add_separator();
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@@ -675,14 +675,14 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
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goto_menu->get_popup()->add_child(bookmarks_menu);
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goto_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "Bookmarks");
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_update_bookmark_list();
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bookmarks_menu->connect("about_to_show", this, "_update_bookmark_list");
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bookmarks_menu->connect("index_pressed", this, "_bookmark_item_pressed");
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bookmarks_menu->connect_compat("about_to_show", this, "_update_bookmark_list");
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bookmarks_menu->connect_compat("index_pressed", this, "_bookmark_item_pressed");
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help_menu = memnew(MenuButton);
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help_menu->set_text(TTR("Help"));
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help_menu->set_switch_on_hover(true);
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help_menu->get_popup()->add_icon_item(p_node->get_gui_base()->get_icon("Instance", "EditorIcons"), TTR("Online Docs"), HELP_DOCS);
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help_menu->get_popup()->connect("id_pressed", this, "_menu_option");
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help_menu->get_popup()->connect_compat("id_pressed", this, "_menu_option");
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add_child(main_container);
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main_container->add_child(hbc);
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@@ -705,11 +705,11 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
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dl->set_text(TTR("This shader has been modified on on disk.\nWhat action should be taken?"));
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vbc->add_child(dl);
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disk_changed->connect("confirmed", this, "_reload_shader_from_disk");
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disk_changed->connect_compat("confirmed", this, "_reload_shader_from_disk");
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disk_changed->get_ok()->set_text(TTR("Reload"));
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disk_changed->add_button(TTR("Resave"), !OS::get_singleton()->get_swap_ok_cancel(), "resave");
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disk_changed->connect("custom_action", this, "save_external_data");
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disk_changed->connect_compat("custom_action", this, "save_external_data");
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add_child(disk_changed);
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