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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Reworked signal connection system, added support for Callable and Signal objects and made them default.

This commit is contained in:
Juan Linietsky
2020-02-19 16:27:19 -03:00
committed by Juan Linietsky
parent 1a4be2cd8f
commit 69c95f4b4c
275 changed files with 3831 additions and 2948 deletions

View File

@@ -469,7 +469,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2);
options->get_popup()->add_item(TTR("Unwrap UV2 for Lightmap/AO"), MENU_OPTION_CREATE_UV2);
options->get_popup()->connect("id_pressed", this, "_menu_option");
options->get_popup()->connect_compat("id_pressed", this, "_menu_option");
outline_dialog = memnew(ConfirmationDialog);
outline_dialog->set_title(TTR("Create Outline Mesh"));
@@ -487,7 +487,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
outline_dialog_vbc->add_margin_child(TTR("Outline Size:"), outline_size);
add_child(outline_dialog);
outline_dialog->connect("confirmed", this, "_create_outline_mesh");
outline_dialog->connect_compat("confirmed", this, "_create_outline_mesh");
err_dialog = memnew(AcceptDialog);
add_child(err_dialog);
@@ -497,7 +497,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
add_child(debug_uv_dialog);
debug_uv = memnew(Control);
debug_uv->set_custom_minimum_size(Size2(600, 600) * EDSCALE);
debug_uv->connect("draw", this, "_debug_uv_draw");
debug_uv->connect_compat("draw", this, "_debug_uv_draw");
debug_uv_dialog->add_child(debug_uv);
}