1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Reworked signal connection system, added support for Callable and Signal objects and made them default.

This commit is contained in:
Juan Linietsky
2020-02-19 16:27:19 -03:00
committed by Juan Linietsky
parent 1a4be2cd8f
commit 69c95f4b4c
275 changed files with 3831 additions and 2948 deletions

View File

@@ -171,13 +171,13 @@ MaterialEditor::MaterialEditor() {
sphere_switch->set_toggle_mode(true);
sphere_switch->set_pressed(true);
vb_shape->add_child(sphere_switch);
sphere_switch->connect("pressed", this, "_button_pressed", varray(sphere_switch));
sphere_switch->connect_compat("pressed", this, "_button_pressed", varray(sphere_switch));
box_switch = memnew(TextureButton);
box_switch->set_toggle_mode(true);
box_switch->set_pressed(false);
vb_shape->add_child(box_switch);
box_switch->connect("pressed", this, "_button_pressed", varray(box_switch));
box_switch->connect_compat("pressed", this, "_button_pressed", varray(box_switch));
hb->add_spacer();
@@ -187,12 +187,12 @@ MaterialEditor::MaterialEditor() {
light_1_switch = memnew(TextureButton);
light_1_switch->set_toggle_mode(true);
vb_light->add_child(light_1_switch);
light_1_switch->connect("pressed", this, "_button_pressed", varray(light_1_switch));
light_1_switch->connect_compat("pressed", this, "_button_pressed", varray(light_1_switch));
light_2_switch = memnew(TextureButton);
light_2_switch->set_toggle_mode(true);
vb_light->add_child(light_2_switch);
light_2_switch->connect("pressed", this, "_button_pressed", varray(light_2_switch));
light_2_switch->connect_compat("pressed", this, "_button_pressed", varray(light_2_switch));
first_enter = true;
}