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Reworked signal connection system, added support for Callable and Signal objects and made them default.
This commit is contained in:
committed by
Juan Linietsky
parent
1a4be2cd8f
commit
69c95f4b4c
@@ -47,7 +47,7 @@ void Polygon3DEditor::_notification(int p_what) {
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button_create->set_icon(get_icon("Edit", "EditorIcons"));
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button_edit->set_icon(get_icon("MovePoint", "EditorIcons"));
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button_edit->set_pressed(true);
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get_tree()->connect("node_removed", this, "_node_removed");
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get_tree()->connect_compat("node_removed", this, "_node_removed");
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} break;
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case NOTIFICATION_PROCESS: {
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@@ -532,12 +532,12 @@ Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) {
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add_child(memnew(VSeparator));
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button_create = memnew(ToolButton);
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add_child(button_create);
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button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));
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button_create->connect_compat("pressed", this, "_menu_option", varray(MODE_CREATE));
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button_create->set_toggle_mode(true);
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button_edit = memnew(ToolButton);
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add_child(button_edit);
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button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
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button_edit->connect_compat("pressed", this, "_menu_option", varray(MODE_EDIT));
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button_edit->set_toggle_mode(true);
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mode = MODE_EDIT;
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