1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Reworked signal connection system, added support for Callable and Signal objects and made them default.

This commit is contained in:
Juan Linietsky
2020-02-19 16:27:19 -03:00
committed by Juan Linietsky
parent 1a4be2cd8f
commit 69c95f4b4c
275 changed files with 3831 additions and 2948 deletions

View File

@@ -107,7 +107,7 @@ NodeDock::NodeDock() {
connections_button->set_h_size_flags(SIZE_EXPAND_FILL);
connections_button->set_clip_text(true);
mode_hb->add_child(connections_button);
connections_button->connect("pressed", this, "show_connections");
connections_button->connect_compat("pressed", this, "show_connections");
groups_button = memnew(ToolButton);
groups_button->set_text(TTR("Groups"));
@@ -116,7 +116,7 @@ NodeDock::NodeDock() {
groups_button->set_h_size_flags(SIZE_EXPAND_FILL);
groups_button->set_clip_text(true);
mode_hb->add_child(groups_button);
groups_button->connect("pressed", this, "show_groups");
groups_button->connect_compat("pressed", this, "show_groups");
connections = memnew(ConnectionsDock(EditorNode::get_singleton()));
connections->set_undoredo(EditorNode::get_undo_redo());