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mirror of https://github.com/godotengine/godot.git synced 2026-01-06 19:41:11 +00:00

Reworked signal connection system, added support for Callable and Signal objects and made them default.

This commit is contained in:
Juan Linietsky
2020-02-19 16:27:19 -03:00
committed by Juan Linietsky
parent 1a4be2cd8f
commit 69c95f4b4c
275 changed files with 3831 additions and 2948 deletions

View File

@@ -490,9 +490,9 @@ EditorSpinSlider::EditorSpinSlider() {
grabber->hide();
grabber->set_as_toplevel(true);
grabber->set_mouse_filter(MOUSE_FILTER_STOP);
grabber->connect("mouse_entered", this, "_grabber_mouse_entered");
grabber->connect("mouse_exited", this, "_grabber_mouse_exited");
grabber->connect("gui_input", this, "_grabber_gui_input");
grabber->connect_compat("mouse_entered", this, "_grabber_mouse_entered");
grabber->connect_compat("mouse_exited", this, "_grabber_mouse_exited");
grabber->connect_compat("gui_input", this, "_grabber_gui_input");
mouse_over_spin = false;
mouse_over_grabber = false;
mousewheel_over_grabber = false;
@@ -502,9 +502,9 @@ EditorSpinSlider::EditorSpinSlider() {
add_child(value_input);
value_input->set_as_toplevel(true);
value_input->hide();
value_input->connect("modal_closed", this, "_value_input_closed");
value_input->connect("text_entered", this, "_value_input_entered");
value_input->connect("focus_exited", this, "_value_focus_exited");
value_input->connect_compat("modal_closed", this, "_value_input_closed");
value_input->connect_compat("text_entered", this, "_value_input_entered");
value_input->connect_compat("focus_exited", this, "_value_focus_exited");
value_input_just_closed = false;
hide_slider = false;
read_only = false;