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Fix singleton scene cyclic loading
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@@ -102,7 +102,6 @@ public:
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static Error finish_compiling(const String &p_owner);
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static Ref<PackedScene> get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = "");
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static Ref<GDScript> get_packed_scene_script(const String &p_path, Error &r_error);
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static void clear_unreferenced_packed_scenes();
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static bool is_destructing() {
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