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mirror of https://github.com/godotengine/godot.git synced 2025-11-20 14:45:44 +00:00

SceneCreateDialog: Hide 3D Scene option when 3D editor is disabled

This commit is contained in:
Haoyu Qiu
2025-08-13 13:54:39 +08:00
parent 8aa37cab89
commit 69613d2099

View File

@@ -35,6 +35,7 @@
#include "editor/editor_string_names.h"
#include "editor/gui/create_dialog.h"
#include "editor/gui/editor_validation_panel.h"
#include "editor/settings/editor_feature_profile.h"
#include "editor/themes/editor_scale.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/node_3d.h"
@@ -67,6 +68,12 @@ void SceneCreateDialog::config(const String &p_dir) {
scene_name_edit->set_text("");
callable_mp((Control *)scene_name_edit, &Control::grab_focus).call_deferred();
validation_panel->update();
Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile();
node_type_3d->set_visible(profile.is_null() || !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D));
if (!node_type_3d->is_visible() && node_type_3d->is_pressed()) {
node_type_2d->set_pressed(true);
}
}
void SceneCreateDialog::accept_create() {