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Pass engine name and version parts as proper strings
Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error.
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@@ -177,7 +177,7 @@ static String get_full_version_string() {
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void Main::print_help(const char *p_binary) {
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print_line(String(_MKSTR(VERSION_NAME)) + " v" + get_full_version_string() + " - https://godotengine.org");
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print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - https://godotengine.org");
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OS::get_singleton()->print("(c) 2007-2017 Juan Linietsky, Ariel Manzur.\n");
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OS::get_singleton()->print("(c) 2014-2017 Godot Engine contributors.\n");
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OS::get_singleton()->print("\n");
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