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Fix various race conditions with capturing of script backtraces
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@@ -92,15 +92,7 @@ void _err_print_error(const char *p_function, const char *p_file, int p_line, co
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// Main error printing function.
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void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_message, bool p_editor_notify, ErrorHandlerType p_type) {
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if (OS::get_singleton()) {
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Vector<Ref<ScriptBacktrace>> script_backtraces;
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// If script languages aren't initialized, we could be in the process of shutting down, in which case we don't want to allocate any objects, as we could be
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// logging ObjectDB leaks, where ObjectDB would be locked, thus causing a deadlock.
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if (ScriptServer::are_languages_initialized()) {
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script_backtraces = ScriptServer::capture_script_backtraces(false);
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}
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OS::get_singleton()->print_error(p_function, p_file, p_line, p_error, p_message, p_editor_notify, (Logger::ErrorType)p_type, script_backtraces);
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OS::get_singleton()->print_error(p_function, p_file, p_line, p_error, p_message, p_editor_notify, (Logger::ErrorType)p_type, ScriptServer::capture_script_backtraces(false));
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} else {
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// Fallback if errors happen before OS init or after it's destroyed.
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const char *err_details = (p_message && *p_message) ? p_message : p_error;
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