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Merge pull request #91271 from m4gr3d/clean_gradle_build_setup

Clean up the gradle build logic used to generate the Godot Android binaries
This commit is contained in:
Rémi Verschelde
2024-08-16 10:33:19 +02:00
4 changed files with 110 additions and 219 deletions

View File

@@ -3270,18 +3270,17 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
}
List<String> copy_args;
String copy_command;
if (export_format == EXPORT_FORMAT_AAB) {
copy_command = vformat("copyAndRename%sAab", build_type);
} else if (export_format == EXPORT_FORMAT_APK) {
copy_command = vformat("copyAndRename%sApk", build_type);
}
String copy_command = "copyAndRenameBinary";
copy_args.push_back(copy_command);
copy_args.push_back("-p"); // argument to specify the start directory.
copy_args.push_back(build_path); // start directory.
copy_args.push_back("-Pexport_build_type=" + build_type.to_lower());
String export_format_arg = export_format == EXPORT_FORMAT_AAB ? "aab" : "apk";
copy_args.push_back("-Pexport_format=" + export_format_arg);
String export_filename = p_path.get_file();
String export_path = p_path.get_base_dir();
if (export_path.is_relative_path()) {