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Process skeleton modifiers when the skeleton is marked as dirty

This commit is contained in:
Mike Precup
2025-08-21 13:09:14 -07:00
parent d5ad0556a2
commit 68ff4e989a

View File

@@ -295,7 +295,7 @@ void Skeleton3D::_notification(int p_what) {
#if !defined(DISABLE_DEPRECATED) && !defined(PHYSICS_3D_DISABLED)
setup_simulator();
#endif // _DISABLE_DEPRECATED && PHYSICS_3D_DISABLED
update_flags = UPDATE_FLAG_POSE;
update_flags |= UPDATE_FLAG_POSE;
_notification(NOTIFICATION_UPDATE_SKELETON);
} break;
#ifdef TOOLS_ENABLED
@@ -929,7 +929,7 @@ void Skeleton3D::_make_dirty() {
return;
}
dirty = true;
_update_deferred();
_update_deferred(modifiers.is_empty() ? UPDATE_FLAG_POSE : (UpdateFlag)(UPDATE_FLAG_POSE | UPDATE_FLAG_MODIFIER));
}
void Skeleton3D::_update_deferred(UpdateFlag p_update_flag) {