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mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Use (r)find_char instead of (r)find for single characters

This commit is contained in:
A Thousand Ships
2024-11-16 18:52:15 +01:00
parent 5efd124ca1
commit 68f638cf02
70 changed files with 169 additions and 169 deletions

View File

@@ -338,7 +338,7 @@ void RemoteDebugger::_send_stack_vars(List<String> &p_names, List<Variant> &p_va
}
Error RemoteDebugger::_try_capture(const String &p_msg, const Array &p_data, bool &r_captured) {
const int idx = p_msg.find(":");
const int idx = p_msg.find_char(':');
r_captured = false;
if (idx < 0) { // No prefix, unknown message.
return OK;
@@ -610,7 +610,7 @@ void RemoteDebugger::poll_events(bool p_is_idle) {
ERR_CONTINUE(arr[1].get_type() != Variant::ARRAY);
const String cmd = arr[0];
const int idx = cmd.find(":");
const int idx = cmd.find_char(':');
bool parsed = false;
if (idx < 0) { // Not prefix, use scripts capture.
capture_parse("core", cmd, arr[1], parsed);