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								CHANGELOG.md
									
									
									
									
									
								
							
							
						
						
									
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								CHANGELOG.md
									
									
									
									
									
								
							@@ -2,7 +2,7 @@
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/).
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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## [3.2] - YYYY-MM-DD
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@@ -780,7 +780,7 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/).
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    - unreachable code after a `return` statement,
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    - …
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  - Warnings can be disabled in the Project Settings or by writing special comments.
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- [GDScript keyword `class_name` to register scripts as classes.](http://docs.godotengine.org/en/latest/getting_started/step_by_step/scripting_continued.html#register-scripts-as-classes)
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- [GDScript keyword `class_name` to register scripts as classes.](https://docs.godotengine.org/en/latest/getting_started/step_by_step/scripting_continued.html#register-scripts-as-classes)
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- Simple expression language independent from GDScript, used by inspector boxes that accept numeric values.
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  - Can also be used in projects.
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- C# projects can now be exported for Windows, Linux, and macOS targets.
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@@ -1009,7 +1009,7 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/).
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- Rewritten audio engine from scratch.
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  - Supports audio routing with arbitrary number of channels, including Area-based audio redirection ([video](https://youtu.be/K2XOBaJ5OQ0)).
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  - More than a dozen of audio effects included.
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- Rewritten 3D physics using [Bullet](http://bulletphysics.org/).
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- Rewritten 3D physics using [Bullet](https://bulletphysics.org/).
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- UDP-based high-level networking API using [ENet](http://enet.bespin.org/).
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- IPv6 support for all of the engine's networking APIs.
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- Visual scripting.
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@@ -1027,7 +1027,7 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/).
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  - Setters and getters for node properties.
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  - Underscores in number literals are now allowed for improved readability (for example,`1_000_000`).
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  - Improved performance (+20% to +40%, based on various benchmarks).
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- [Feature tags](http://docs.godotengine.org/en/latest/getting_started/workflow/export/feature_tags.html) in the Project Settings, for custom per-platform settings.
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- [Feature tags](https://docs.godotengine.org/en/latest/getting_started/workflow/export/feature_tags.html) in the Project Settings, for custom per-platform settings.
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- Full support for the [glTF 2.0](https://www.khronos.org/gltf/) 3D interchange format.
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- Freelook and fly navigation to the 3D editor.
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- Built-in editor logging (logging standard output to a file), disabled by default.
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@@ -1080,7 +1080,7 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/).
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- Exporting to Windows now changes the exported project's icon using `rcedit` (requires WINE if exporting from Linux or macOS).
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- Improved build system.
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  - Support for compiling using Visual Studio 2017.
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  - [SCons](http://scons.org/) 3.0 and Python 3 are now supported (SCons 2.5 and Python 2.7 still work).
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  - [SCons](https://scons.org/) 3.0 and Python 3 are now supported (SCons 2.5 and Python 2.7 still work).
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  - Link-time optimization can now be enabled by passing `use_lto=yes` to the SCons command line.
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    - Produces faster and sometimes smaller binaries.
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    - Currently only supported with GCC and MSVC.
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@@ -1095,11 +1095,11 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/).
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- Increased the default 3D editor camera's field of view (55 → 70).
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- Increased the default 3D Camera node's field of view (65 → 70).
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- Changed the default editor font (Droid Sans → [Noto Sans](https://www.google.com/get/noto/)).
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- Changed the default script editor font (Source Code Pro → [Hack](http://sourcefoundry.org/hack/))
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- Changed the default script editor font (Source Code Pro → [Hack](https://sourcefoundry.org/hack/))
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- Renamed `engine.cfg` to `project.godot`.
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  - This allows users to open a project by double-clicking the file if Godot is associated to `.godot` files.
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- Some methods from the `OS` singleton were moved to the new `Engine` singleton.
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- Switched from [GLEW](http://glew.sourceforge.net/) to [GLAD](http://glad.dav1d.de/) for OpenGL wrapping.
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- Switched from [GLEW](http://glew.sourceforge.net/) to [GLAD](https://glad.dav1d.de/) for OpenGL wrapping.
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- Changed the SCons build flag for simple logs (`colored=yes` → `verbose=no`).
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- The HTML5 platform now uses WebGL 2.0 (instead of 1.0).
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- Redesigned the Godot logo to be more legible at small sizes.
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