You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Add subsequence search to tools
Add it to the following searches: - Create node. - Scene tree. - Inspector properties. - Classes list in help. - Quick open.
This commit is contained in:
@@ -103,7 +103,7 @@ void CreateDialog::add_type(const String& p_type,HashMap<String,TreeItem*>& p_ty
|
||||
item->set_selectable(0,false);
|
||||
} else {
|
||||
|
||||
if (!*to_select && (search_box->get_text()=="" || p_type.findn(search_box->get_text())!=-1)) {
|
||||
if (!*to_select && (search_box->get_text().is_subsequence_ofi(p_type))) {
|
||||
*to_select=item;
|
||||
}
|
||||
|
||||
@@ -172,7 +172,7 @@ void CreateDialog::_update_search() {
|
||||
bool found=false;
|
||||
String type=I->get();
|
||||
while(type!="" && ObjectTypeDB::is_type(type,base_type) && type!=base_type) {
|
||||
if (type.findn(search_box->get_text())!=-1) {
|
||||
if (search_box->get_text().is_subsequence_ofi(type)) {
|
||||
|
||||
found=true;
|
||||
break;
|
||||
@@ -194,7 +194,7 @@ void CreateDialog::_update_search() {
|
||||
const Vector<EditorData::CustomType> &ct = EditorNode::get_editor_data().get_custom_types()[type];
|
||||
for(int i=0;i<ct.size();i++) {
|
||||
|
||||
bool show = search_box->get_text()=="" || ct[i].name.findn(search_box->get_text())!=-1;
|
||||
bool show = search_box->get_text().is_subsequence_ofi(ct[i].name);
|
||||
|
||||
if (!show)
|
||||
continue;
|
||||
|
||||
Reference in New Issue
Block a user