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Use .generated suffix for generated C# code

Use the `.generated` suffix instead of `_Generated` so .NET marks C#
file generated by Godot source generators as generated code.
This commit is contained in:
Raul Santos
2022-10-22 23:13:52 +02:00
parent 0b627c4133
commit 687633e5bd
7 changed files with 10 additions and 10 deletions

View File

@@ -73,7 +73,7 @@ namespace Godot.SourceGenerators
bool isInnerClass = symbol.ContainingType != null;
string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ "_ScriptProperties_Generated";
+ "_ScriptProperties.generated";
var source = new StringBuilder();