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Use .generated suffix for generated C# code
Use the `.generated` suffix instead of `_Generated` so .NET marks C# file generated by Godot source generators as generated code.
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@@ -56,7 +56,7 @@ namespace GodotPlugins.Game
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}
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";
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context.AddSource("GodotPlugins.Game_Generated",
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context.AddSource("GodotPlugins.Game.generated",
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SourceText.From(source, Encoding.UTF8));
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}
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}
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